Build with movement.
Build a game blueprint with a few choices: pick a template, decide which gesture drives it, set the goal, and test the idea locally. Your draft stays in this browser until you export it.
Give your game a name. Keep it short enough to fit on a game card.
Switch lanes with a controlled lean and build a streak by avoiding incoming Rift signals.
Successful actions needed to win.
Time limit for one round.
The existing KINETIX game processes camera frames locally. This editor uses simulated gestures and does not request camera access.
Draft autosave is local to this browser. Export a JSON file to back it up or hand it to a developer.
This first creator prototype builds and tests a game configuration. Camera-powered custom games, drag-and-drop objects, sharing, and publishing still need an engine runtime.