KKINETIX.WEB-NATIVE MOTION GAMING
LOCAL WORKSPACE / OFFLINE-FIRST← BACK TO GAME
KINETIX / CREATOR STUDIO

Build with movement.

Build a game blueprint with a few choices: pick a template, decide which gesture drives it, set the goal, and test the idea locally. Your draft stays in this browser until you export it.

V1 / BLUEPRINT EDITOR
NO ACCOUNT · NO GAME-SERVER REQUIRED
CAMERA IS NOT USED IN THIS EDITOR
01 / GAME BLUEPRINTEDIT SETTINGS

Give your game a name. Keep it short enough to fit on a game card.

START FROM A TEMPLATE

Switch lanes with a controlled lean and build a streak by avoiding incoming Rift signals.

8

Successful actions needed to win.

45s

Time limit for one round.

Show countdownGive players a short ready moment before the round begins.
Enable sound cuesAllow the future runtime to signal hits and round endings.
02 / LIVE CONCEPT PREVIEWREADY TO TEST
Configure it, then start a local test.RULE / AVOID A HAZARD
PROGRESS0 / 8
TIME LEFT45s
STATUSIDLE
03 / ENGINE STATUSHONEST SCOPE
01
Gesture logic stays on-device

The existing KINETIX game processes camera frames locally. This editor uses simulated gestures and does not request camera access.

02
Your blueprint is yours

Draft autosave is local to this browser. Export a JSON file to back it up or hand it to a developer.

03
Blueprint, not one-click publishing — yet

This first creator prototype builds and tests a game configuration. Camera-powered custom games, drag-and-drop objects, sharing, and publishing still need an engine runtime.

YOUR GAME BLUEPRINT / JSON

Export a portable, versioned project file. Import it later to continue editing. No server, login, or subscription needed.